A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Using Weight Transform to Randomize a MoGraph Animation
Posted: 15 November 2017 04:12 AM   [ Ignore ]  
Total Posts:  25
Joined  2013-06-21

Excellent tutorial as usual, Noseman!

You added the delay effector to get a springy effect. But is there any way to simply get the clones to ease into their positions?

Lance

Profile
 
 
Posted: 15 November 2017 04:30 AM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Lance,

If I understand your question about ease correctly, perhaps that might help:

Set the Spline field in the Plain Effector to a strong “S” shape. So the effect starts slowly, then speeds up, but slows down again close to the end.

Scene file:
https://www.amazon.com/clouddrive/share/0OEI3HFnZvnaufFZThKpr5m0JftIZ0fPS33XLUJgBE9
I have set a strong “curve” into the spline, to demo the effect in a better way.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 15 November 2017 01:23 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  25
Joined  2013-06-21

Thanks so much for the reply! I don’t think that quite does it.

What I was wondering was if each clone might have eased motion (even for both sides of its movement).

Think of each box as a little spaceship making a short trip.

Ideally each spaceship would ease into its destination instead of doing a linear abrupt stop. So each spaceship (box) would have the same movement but that movement would be nicely eased.

Is there any way to do that?  Seems like the kind of thing the delay effector should handle, perhaps.

Thanks!

Lance

Profile
 
 
Posted: 15 November 2017 03:33 PM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Lance,

This is exactly what the Spline motion provides, as I said, the curve above is more to demo the speed. Since it obviously doesn’t communicate the point clearly, here is the same idea, slower and more pronounced.

Scene file:
https://www.amazon.com/clouddrive/share/J6TOkb0Z81WgKp1vcOkDmbHa3SLyawV1JetGo8UB0Ha

I hope that makes it more clear.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 15 November 2017 04:46 PM   [ Ignore ]   [ # 4 ]  
Total Posts:  25
Joined  2013-06-21

Yes, thank you. I experimented a bit and that does look like it would work (I think perhaps more luck with only 2 points or maybe 3). 

I guess the best way to imagine what I was desiring is to make the same simple motion on a small square in After Effects—then put easy ease on the keyframes. That is the kind of motion I was hoping for. It does look like an S-like curve (but with just 2 points on the spline) comes close.

Thanks for the tip!

Best,

Lance

Profile
 
 
Posted: 15 November 2017 05:06 PM   [ Ignore ]   [ # 5 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Lance,

The amount of points doesn’t matter. It is after all the resulting curve that counts. The curve itself is a representation of the mathematic to create the curve, and this takes the position of the points and interpolates from these points.

To go more into detail, a reason why we bake out the curves in one point per frame, for example, is given in the fact that those calculations are not always based on the same formula. To get “same” result after exporting an animation, this is one way to go.

The amount of points is more a question of how one likes to manipulate the curve. Less points will result in more power to a single point. More points will result in more detailed control.

The term ease is not defined mathematical, it is from application to application perhaps different, hence my initial question if I get your point. It was not meant to put at all in question if I’m aware of that option.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile