Hey,
I tried to post this one yesterday but it seems that it didn’t come through.
I did some tests with the new Voronoi Fracture Features but encountered some strange behaviors when working with models from the content browser instead of simple cubes, spheres ect.
So I would love to know how you guys setup your models for using the Voronoi Fracture Tool:
- I found it really hard to use the detailing setting when working with small models. If you take a look at the plate in the attached file, there is for some reason no effekt no matter how much you try to alter the settings. Do you guys scale up you model before using this feature?
- How do deal with stray polgons when using the Voronoi Object? If you take a look at the plate or the mugs handle it generates holes and additional nasty polygons that shouldn’t be there. Using the close holes and optimize setting doesn’t help here.
I guess the Voronoi Frature Tool works best with models with an even Quads distribution but what if that is not possible because you get a model from another artist/stocklibrary.
- I’ve noticed that the connector doesn’t really work when a Dynamics tag set to Moving Mesh is applied to the model. Also using the deformed Mesh option doesn’t help in this case. I had to use the Automatic Shape mode to get it to work again. Is this supposed to work this way or a Bug?
Maybe you guys can help me out with my questions.
I had to upload the file into my Dropbox ecause it would exceed the maximum upload limit, so here is the Link to it: https://www.dropbox.com/sh/itczjzaveb7rg88/AABy2zjFXaBckmTcnoWIWEs3a?dl=0