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Exporting 3D Data from Fracture Object children
Posted: 12 June 2017 03:43 PM   [ Ignore ]  
Total Posts:  2
Joined  2016-08-18

I created a grid of planes that I placed by hand to match existing real world screens.  I want to use mograph effectors to animate those planes.  I dropped the planes in a fracture object, applied my effectors and everything is great.  Now I need to export that 3D Data so I can change what’s on the planes in my compositor. 

I’m trying to create a rig so I can vary the animation with the effectors and get that 3D data into my compositor.  Is there an easy way to get the animated 3D Data from these planes out of C4D? 

I can always follow a tutorial on setting up an expresso rig to chase the PSR of objects in a cloner.  But in 2017 Maxon has to have a better solution to this, don’t they?

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Posted: 12 June 2017 07:49 PM   [ Ignore ]   [ # 1 ]  
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Hi NilesCreative,

Since many years the External Compositing Tag is used for this.

Have a look here:
https://help.maxon.net/us/#COMPOSITING3DTAG

Since I do not have your scene here nor do you specify the compositing app, that is all I can answer for now.
Let me know if you can share your file (reduced to the problem), and I’m happy to have a look into it.

All the best

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Posted: 14 June 2017 02:19 PM   [ Ignore ]   [ # 2 ]  
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Joined  2016-08-18

Thank you!  I had been placing the tag on the objects inside the Fracture and not on the Fracture object itself!  So simple!

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Posted: 14 June 2017 03:12 PM   [ Ignore ]   [ # 3 ]  
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You’re welcome, NilesCreative, nice that it works for you.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

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