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xpresso to move object on z axis
Posted: 05 May 2017 02:01 PM   [ Ignore ]  
Total Posts:  36
Joined  2016-08-02

I sounded confusing there. I have replaced the file with a file that shows what I am looking for. This is hand animated and I would rather do this same thing with an xpresso control slider. any ideas? I have references of the product attached.

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cv-slide-xpresso animated.zip  (File Size: 93KB - Downloads: 74)
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Posted: 05 May 2017 03:15 PM   [ Ignore ]   [ # 1 ]  
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Hi Kotten_3,

Thanks for the images, they worked great to get the idea.

Have a look at the scene bellow, if you like the XPresso version, I can post it, but it can work so much faster in MoGraph:

Scene File
https://www.amazon.com/clouddrive/share/mcrGHMPLn6PisNsBosID5JWKvz7dFo2azxYnBLpWOnq?ref_=cd_ph_share_link_copy

The parameter to change here is the Plain Effector>Modify Clones. (I placed it as HUD into the scene.

The Parent Cloner is set up Blend.

To set this up, the child Cloner use an offset of one and that is the “still” object of your scene.
The X frame is set up in start and in the other cloner as final distance. Then the parent Cloner blends between the two child Cloner

All the best

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Posted: 05 May 2017 03:22 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  36
Joined  2016-08-02

Didn’t even think about using mograph. the only problem is that each frame has a different type of cap that the x’s connect to. is there a way to use this cloner but using different frames that i modeled? Each one is different then the last, but only the caps.
Sorry forgot to mention that the yellow circle is what to click on and then slide it in the z axis

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Posted: 05 May 2017 05:54 PM   [ Ignore ]   [ # 3 ]  
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Here is the file with the caps, Kotten_3.
Scene file
https://www.amazon.com/clouddrive/share/ceiR67r0f4pgCg8DoxKoOP4kDcUsqsnR3TE0qZgWTD4?ref_=cd_ph_share_link_copy

Thee same Plain Effector for the Blend/Modify Clones, but a new set up. So they can be sorted and supply directly for all four what is needed. They could be four different clones even.

Since the whole set up works like a Pose Cloner Morph Object a simplified scene with a little hint, perhaps it is useful:
Scene file
https://www.amazon.com/clouddrive/share/QGzFPlzRPi6EMkq6rv8JuBxsV9ycjAma5UzS9Xjedjd?ref_=cd_ph_share_link_copy

To have end objects, a simple formula will help: (Modify Clones, Sort)
https://www.amazon.com/clouddrive/share/FCxpkPeQh5lljMsE8u5ktSdbLauXgdRhPUZ7SFRGBRp?ref_=cd_ph_share_link_copy

No idea what the yellow circle means, is there one in your file?

My best wishes for the project

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 06 May 2017 01:01 AM   [ Ignore ]   [ # 4 ]  
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One more, Kotten_3.

The idea is pretty simple, just use a box as information source.

Have a look here first, one minute clip:
https://www.amazon.com/clouddrive/share/WAJ8OEXSff6cJr22GwMFEYaeZknegOmcEz5eWrG7ckP?ref_=cd_ph_share_link_copy

One could do the X connecter via tan(alfa) or sin(alfa0, cos (alfa), whatever the preference would be. Certainly my preferred way. But I look as well always for the simplest way. To have the X connector as points on a box creates and easy harvesting of such information.
Step one, define the size by scaling the box.
Step two defining the X-connecter length via User Data. To make that a nice intuitive adjustment, I integrated an red/green indicator.

If the X is created via Object and target, or Spline points and Sweep, or any other way is up to you.You can throw the “template” box as well into a cloner, and via selection determine where different object should stick.
When everything is done, the box doesn’t need to be visible.

Scene file:
https://www.amazon.com/clouddrive/share/zPOVua0g3hyNP0LQzvCZ2bT5aX9AGxHBCyfS5Q2p2O?ref_=cd_ph_share_link_copy

Since I use XPresso since its introduction way back in time, my typical “writing” of an XPresso set up is:

All parts I do know or where I get my initial information comes from, are on the right.
Any calculation or processing of any kind are in the middle, left to right.
The results of each “thought” goes to the right and
… if possible top to bottom.
I sort very carefully the left list X-Group, in processing flow.
The input side of nodes, are also top to bottom (priority wise)
This helps me to read my old set ups even after years in the most simple way.

Enjoy.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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