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Wrong rotation in the joints with Mixamo Motion Source on the Character Mocap Template
Posted: 05 May 2017 03:20 PM   [ Ignore ]  
Total Posts:  7
Joined  2012-01-05

Hello,

When I’m trying to apply a motion Source created from a mixamo fbx over the Mocap template of the Character Objects, the joints are changing their rotation as you can see in the image. I send you the motion clip too.

https://www.dropbox.com/sh/k5dvqxbef5c6d9x/AACXWmBVclwMzv22Np6tcjoga?dl=0

Is there any special workflow to apply the mixamo animations on this template?

Thanks.

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Posted: 05 May 2017 05:25 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi emivaic,

I couldn’t find the FBX in the download.

Try this, open the FBX in a new file, then use the Character> Join Align Tool. The Joints from the FBX should be oriented in the same way as the Character. If they are aligned newly, create an Animation clip. Use this animation clip for the main animation.

I haven’t used Mixamo in this way. I tested a little ex/import file with flipped orientations, and it reproduces what I can see in your file.

All the best

P.S.:
https://www.cineversity.com/vidplaylist/character_rigging_in_r12/character_rigging_in_r12_aligning_joints
02:45 should illustrate the workflow for the axis orientation.

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