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Cinema 4D Roadshow 2016 - Flower Bloom Animation: Rigging Flower Petal with Deformers
Posted: 02 May 2017 11:40 AM   [ Ignore ]  
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Joined  2014-03-13

I’m watching the 3rd video in this tutorial where he adds the displacer to make the petal more organic (around 11:00 in) but when I do it’s duplicating my petal! (See screenshot attached). I tried checking “create single object” under the extrude but that just left me with a really thick petal. What am I doing wrong? I’m sure it’s something really simple, but I can’t find it. FYI, I’m in R18.

(Note: I cranked the displacement height to make it more obvious.)

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Posted: 02 May 2017 01:28 PM   [ Ignore ]   [ # 1 ]  
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Hi Kass,

Thanks for pointing out the time in the tutorial, very nice of you.

I have send an upload link via Cineversity Private Message. In case the upload here in the forum doesn’t work.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 02 May 2017 01:59 PM   [ Ignore ]   [ # 2 ]  
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Thanks! I uploaded the project file to the dropbox link you sent.

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Posted: 02 May 2017 02:33 PM   [ Ignore ]   [ # 3 ]  
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Thank you, Kass, for the file, and with your name. I appreciated that, one step less for me to do.

The setting of the Displacer was set to Vertex Normal. Which means it pushes each point in the normal direction. Since the Caps are not connected, it moves them apart.

Please have a look at the file

Scene file:
https://www.amazon.com/clouddrive/share/5itu7cWflcTHibACIazLDC272dAbR4a9uiRulyj4FhB?ref_=cd_ph_share_link_copy

If the Vertex Normal is mandatory a Connect object helps here.

Please check out if the settings Displacer>Direction will work with a different option for you. Planar and Z+ or Z- would be my suggestion.

Please let me know if there is anything else, I leave the upload link open for today, please use it if you need.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 02 May 2017 07:06 PM   [ Ignore ]   [ # 4 ]  
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Joined  2014-03-13

Well, that definitely fixes the problem. Thank you! What’s weird is that isn’t how Handel had it set up in the tutorial. I checked all my setting against what I could see in the tutorial, and he definitely had Vertex Normal selected as well. Not sure why my results differed from his, but it is what it is I guess. Anyway, thanks so much for your help!

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Posted: 02 May 2017 07:24 PM   [ Ignore ]   [ # 5 ]  
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Kass, If you like to set it up with the “Vertex Normals”, then adjust the Extrude like this:

Have only one Cap created, the other one set to Caps> End> None.

The Object> Movement of the Extrude to zero for all three parameters.

This creates the result I find in the “part3 end” file. (of course select and press the c key to get the polygon object)

This should do the trick, and the Vertex Normals, based on all the deformers move in a more complex way.
For the “volume” version, as in your initial file, Movement >0 and both caps, I stick with the Planar and Z suggestion

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 03 May 2017 09:25 AM   [ Ignore ]   [ # 6 ]  
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Right. Thanks for the help!

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Posted: 03 May 2017 02:12 PM   [ Ignore ]   [ # 7 ]  
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You’re welcome, Kass, enjoy the course and let me know if there is anything else. I’m happy to look into it.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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