Hi,
I’m using XParticles with the CV-VRCam plugin to render stereo 360 VR images. I found a post on a forum that says if you uncheck the High quality option X-particles will render with VRCam, which it does, but it is doing some strange things and not working correctly. It seems to be splitting the screen - the 360 degree view - into three panels, into thirds - actually halfs I’ve just noticed, just one half is split over the two sides of the render - with the different section not matching up. The whole X-particle simulation also seems to be doubled and repeated / mirrrored 180 degrees apart.
Also, for example I’m making a meteor trail, that travels from far behind the camera around to far in front over quite a long period of time, There is visible light at the front and a particle trail behind it. The light shows up the whole time, but the particles don’t show up at all to start with, then at a certain point they appear - with a hard edge as if they are being revealed by something - and then continue from that point. I suspect this is linked to the screen split into thirds thing, but its just a guess.
Is this something that anyone is aware of? Is there any way around it, to get it to render correctly? Any help would be much appreciated. I can send through images, movie examples and files if you like?
Thanks,
Rory.
- I can’t see to post an image the post keeps not going through?
EDIT- I’m trying to post an image in a reply but It does seem to go through, any idea’s I’ve tried making it smaller, its a .jpg