Thanks for the nice feedback, Kotten_3!
I wanted to share these for the spline creation:
https://www.cineversity.com/vidplaytut/sweeping_voronoi_fracture_intersections
https://www.cineversity.com/vidplaytut/model_smooth_branching_structures_with_voronoi_fracture_and_metaballs
Learning Thinking Particles…
When you have the basics down, you have most of it. I know you want something else. I know that the basics are often underestimated and the idea exists that the “hard core stuff” must be something else. Based on the questions I have gotten here over the past decade+, most questions are just based on missing basics.
So, what to do next, wait for the one who shares tips and tricks? That would guide you for some show-off-material, but your Thinking in XPresso and Thinking Particles wouldn’t be really pushed.
In a nut shell, it is all about information flow, and how to manage it. My tip, explore each Node, every single one. Perhaps take every day one. Check the input and output options and what is provided in the Attribute Manager.
I assume that you can explain to someone else what the Matrix is, and how a Global to Local Matrix differs, how a Vector differs to a real or integer value, etc.
In the moment you explore XPresso and Thinking Particles on that Node and “format [Vector, etc] level, you might find that most set ups are just based on it.
Each node is a building block. The better you know them [all!] the more you start to think and see solutions and options.
After a while you might explore the Formula node and other options, e.g. MoGraph, to connect things.
Each tool might be interesting and nice in Cinema 4D, but the real power and magic starts when you combine all of that. YES, there will be a lot of dead end roads while exploring it. But each experience what doesn’t work, will accelerate anything later. In the moment you combine you use the basics but you go beyond that in that very moment. Try it, if you see a complex set up, you might find out, that it is normally easy to break it down to basic packages.
If something isn’t clear, ask. I think some of the most advanced artists I have seen, e.g., during Cineversity Presentations tell, it is all in the manual. Those are the people who dig deep into the given information.
https://www.cineversity.com/vidplaytut/siggraph_rewind_2012_hackeyesup_inc_-_casey_hupke
or
https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_sekani_solomon_cheating_dynamics_with_mograph
However, real hard core solutions are certainly possible when you mix Thinking Particles with Python.
Please note that I certainly know that everyone learns in a different way, and also each and everyone has a different target, vision and taste. So, what ever I say here, is just one perspective to the whole thing.
Enjoy
P.S.: There is always the option to request tutorials!