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polyreduce
Posted: 17 February 2017 04:40 PM   [ Ignore ]  
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Hi folks,

I have to do to reduce some Object which was a high polys to convert this in low Polys optimized for a unity game situation. Is there a plugin which makes it great. I have tryed the polyreducer in cinema, but the result is not so good.
Thank you for your support.

Max

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Posted: 17 February 2017 05:23 PM   [ Ignore ]   [ # 1 ]  
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Hi Max,,

I haven’t tried anything else than Polygon Reduction.

Having said that, the Digital Production has introduced a free script:
http://www.digitalproduction.com/2017/02/16/cinema-4d-kostenloses-retopo-skript/
I haven’t tested it and I clicked only quickly through the clip. (I can’t give support here for that, but perhaps it is exactly what you need)


Manually if might work much better:
https://www.cineversity.com/vidplaytut/polygon_pen_part_07

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 18 February 2017 05:48 AM   [ Ignore ]   [ # 2 ]  
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Hi Sassi,
thanks for your support, I try this but it does not work für my projekt.
I have got some high poly technical objects like a Box with many textures and
holes and this objekt I have to optimice for the unity game engine. I have heard
for this there was a workflow to render the texture and wraped over a low poly object.
But I did not found a workflowe. :-(

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Posted: 18 February 2017 06:19 AM   [ Ignore ]   [ # 3 ]  
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Hi Max,

The typical use for this is certainly described in this document:
https://help.maxon.net/#49938
It is for sculpting, but a great source.

More to the point, (scroll down to displacement):
https://help.maxon.net/#TBAKETEXTURE-ID_BAKEOPTIONS

Note that there is also an option to bake Normal Maps, I guess you have seen the new series, but as he mentioned, that series is based on Windows tech only. Normal maps can only create an illusion of details, they won’t show up in the “silhouette”. If Displacement and which form (Intensity [centered], Red Green, RGB (O; T; W) will work with UNITY is not clear to me. You need to consult your client what they like to get. Note: The manual states: If you want to bake a displacement (only 3 types: Intensity, Intensity (centered) and Red/Green), a ,ray cast’ technique will be used.

I’m not certain what you object is and how it would translate with Displacement Baking. While considering a box, … but well you wrote already, that no option mentioned above is suitable.

BTW.:
For best quality, use for all information channels (vs. image channels, but there 32bit/channel float can’t hurt!) the best possible bit depth for color. I prefer 32bit/channel float and linear for these channels, for me always Open EXR. If they like a different format, from Open EXR 32bit/channel float and linear, everyone can get a clean lower quality image/map. If dumbed down from the start already to an integer format and sRGB (the smallest gamut), then chances are great that things might “go south”. C4D is internally working in 32bit/channel-float-linear, so why bother to convert and lower the quality while things are moving inside of a pipeline? With 8bit/channel one might get even dithering into the mix: Not nice.
Talk with the people who have to work with the material. A color profile translates the pixel information into a certain color space, and sRGB is certainly one of the lowest and should not be used during production. Any conversion into a new Colorspace will destroy the precision of information channels, clipping of values might occur. So keep the quality as long as possible on a top level.

My best wishes for the project

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 19 February 2017 03:18 PM   [ Ignore ]   [ # 4 ]  
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hi Sassi,

thanks for your support, I will try to find out the best and fastest Workflow of your post for me.

Somtimes I am looking for a one button plugin but sometimes 3d is alot of work wink

Best Regards Max

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Posted: 19 February 2017 05:27 PM   [ Ignore ]   [ # 5 ]  
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Hi Max,

Yes to have that one button hope might even block creativity, just a thought.

There are certainly some extraordinary “helper-plugs” available, but more often than not, some work needs the human taste and ideas to result in great models.

Again, not even know what your source and with that your target looks like, I can’t tell more.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 22 February 2017 10:24 AM   [ Ignore ]   [ # 6 ]  
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Joined  2015-03-19

Hello,

there is a free Software called Instant Meshes

it is for autoretoplogy and works also for polyreduce
https://www.youtube.com/watch?v=m6YKmSql1-o more info http://igl.ethz.ch/projects/instant-meshes/

works quite well

Walter

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Posted: 22 February 2017 05:32 PM   [ Ignore ]   [ # 7 ]  
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This should be suggested to MAXON from everyone who needs it inside of the application.

Looks promising. Thanks for sharing, Walter.

https://www.maxon.net/en-us/support/suggestions/

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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