Hi Alex,
I normally do not try too much to show off with my artistic background, but since I know you, I guess it is OK this time. I know you have your targets, but to explain the set up, allow me some words.
For me silk is not just about parameters or which setting one uses. For some it might work to adapt the usual presets into the scene and call it a day.
Silk and motion, especially with wind shows how heavy but also how flexible it is. The wind is often not that turbulence (at first) how it shows with silk.
But it is that find game, similar to a Tango, that creates this great spectacular game of forces. Once the wind impact the silk, it moves with it only to lower its impact in that same moment (initial force <-> counter force).
With this localized change of pressure the whole system changes, and with exactly this change, all changes again. This is the adaptability with an huge Ego or just, you know, Tango. Why it is used so often, from my point of view.
Based on that, and knowing that I can’t expect that this nearly orchestral like play will happen in a simple 3D simulation, I just use this short coming and use the option to create what I need. Painting with wind. A play of forces. Simple easy and wonderful.
So, practically speaking, have a look to the scene. I limited the Wind with Falloffs to get the brushes I was used to, and being lazy (hehe) used Vibrate Tags, just to get the base, or a kind of underpainting done.
But some I animated , and one specifically, so I’m (relatively) on top of the game.
Yes, I didn’t used your file, not to speak agains Kai’s idea of subdivision, not at all, do it! I like to experiment with smaller things that stay (more or less) interactive. This is a sketch, like a finger warm up for the bigger portrait.
…and yes, credit for the material goes to the huge team of the Browser Content. I haven’t changed a bit. Material: Dimitris Katsafouros (used here only for educational purposes.)
All the best
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