I’m rendering my scene using the Physical Renderer in C4D R18, and I’m getting these dark splotches in my render that move around. When I disable GI, they disappear, so I’m assuming it has something to do with that. I have a number of lights that have area shadows (which I’d like to keep), although turning off shadows for those lights also appears to fix the problem. I’m using Irradiance Cache as my primary GI method with Light Mapping as my Secondary. I saw reference to splotches in the manual under the Irradiance Cache’s smoothing feature, but while that does change the image, the problem remains.
I attempted to change the Samples, and while it made it a little better, it was still there (and render times increased dramatically). What things might I try to fix this?