I unfortunately can’t supply a scene file, so I’ll try my best to describe what’s happening. I was given a piece of footage where the camera pans to the right while affixed to a tripod. Because of that, I had to set the Solve Mode to Nodal Pan when I motion tracked the scene. I placed my stationary 3D object into the scene and everything looks fine.
However, when I render the scene (everything including the original footage is set to 24 fps) and composite it in After Effects, I get a noticeable jitter effect, which I’ve learned is maybe called judder in this scenario.
One forum post on another site said the three options to fix it are to slow down the camera movement, increase the frame rate of my project, or increase the shutter angle. I can’t do the first option, and I’m not sure how the second option would solve it, but I tried the third option overnight last night - increasing the shutter angle from 180 to 360. That didn’t seem to fix anything at all.
The part that confuses me the most is that the 3D object moves along with the footage perfectly fine when viewed in C4D. But when they’re brought together in AE, the footage is still smooth while the render is jittery. Is there something obvious I’m overlooking? Thanks for any help.