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Character Object Skin Priority Issue
Posted: 12 January 2019 03:47 AM   [ Ignore ]  
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Hello,

I am experiencing a lag from my Skin Deformer. I am using Cinema 4D’s Character Object along with some custom face joints/controls.

As you can see in the attached image (Skin_Lag_800.gif), the joints and controls are one frame ahead of the Skin. Some notes on the Priorities:

* The joints are rigged with an IK Spline tag that has its Priority set to Generators 0
* The Skin is at the top of the Object Manager and its priority is set to Generators -1 (see image ‘Skin_crop.png’, attached))

I have uploaded my scene here:
Skin Lag Scene

Can anyone please help me to get the joints and the skin in sync?

Thank you!

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Posted: 12 January 2019 04:04 AM   [ Ignore ]   [ # 1 ]  
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Hi, blastframe,

If you set the two Spline IK to Expression 100 and camera dependent, it should work nicely.

It was set to Generators 0, which is executed after the Skin Deformer (G, -1), hence the delay. But also, it must come after anything that leads to that movement of the [parent] joint.

Please watch this until it is muscle memory wink
Ignore the old Dynamics level, that was R11 and earlier. Anything else, it is just the: must know. Both parts.
https://www.cineversity.com/vidplaytut/expression_priorities_part_i

Please have a look here as well:
https://help.maxon.net/us/#TEXTAG-OBASELIST

Priorities will be part of any character animation artist. It is just essential to have them down. Sorry, there is no other way, as long as you like to stay in control.

Enjoy your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 12 January 2019 04:08 AM   [ Ignore ]   [ # 2 ]  
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Excellent, Dr. Sassi, thank you. After Priority issues have come up several times, it is clear that I need to understand them better before going forward with my rig.

Thank you again!

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Posted: 12 January 2019 04:10 AM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, blastframe.

I know it is like UV or Xpresso, Priorities are the least favorable parts…

Cheers.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 12 January 2019 04:19 AM   [ Ignore ]   [ # 4 ]  
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Hahahahahaha! Yes. I’ll give it my best. Thanks, Dr. Sassi!

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Posted: 12 January 2019 05:18 AM   [ Ignore ]   [ # 5 ]  
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Once you have it down, blastframe, you will enjoy the power to rule your scene wink

The only time “top to down” calculation is reversed, when you use Fields.

Have you considered the PoseMorph for facial animation?

Have a great weekend.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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