Thanks for the feedback, Fauntail, very nice of you!
My intentions are based on the idea that with the right motivation a lot is possible. Motivation can also go overboard, hence my little input.
I see where your target is, thanks for sharing it, and yes, to apply it is the key to success. Very nice.
As you mentioned it, to check out things that surrounds you and to figure out how they where build (e.g., Lathe) and how it could be build in C4D. Typically, we can exclude some limitations of the reality… However, to have a target and stick with it, like modeling a spoon, gives a clear definition. With that a good evaluation how far one has developed the wanted skills is easier to evaluate.
Modeling has some challenges and I compare it always to chess, thinking a few steps ahead, which is certainly a good directive to set for oneself.
I added some links to the the post
https://www.cineversity.com/forums/viewthread/2779/#10661
perhaps, have a look. I searched for content based on the Structure Manager, as you asked for, so I added those. Perhaps some ideas are given in the series. Patrick’s modeling series are certainly something you might check.
There are other options to model, just to keep your creativity flowing, think of using Deformers, or MoGraph. The “Sculpting” part of Cinema 4D is certainly worth a look, (if you like to have a broader tool-box for modeling).
Having learned my first modeling steps in CAD, way back in time as an Architect, I loved the guides and snapping options to define the later object. Some options are in C4D and worth the time.
Well, that will be a busy month Please never hesitate to ask, others might find your questions as well useful.
All the best