Hello,
I’m looking for a C4D technique that can mimic the look of the video at the URL below. Basically, the animation I’ll make needs to show a boney decompression technique (bone removal) using a drill on a vertebra.
(Around 37 second mark)
https://youtu.be/pXUjT0QC7r8?t=37s
I have not found an ideal way to animate and render mesh destructions/deformations.
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The Collision deformer sorta works, but it get’s messy on the edges of a mesh.
I also tried using an animated mograph tracer and sweep nurbs inside a boolean - also a bit messy on the edges.
Both techniques above are close, but not quite ideal.
The ideal look might come from the inverse of the Pull or Inflate brush in sculpting mode, but I will need to animate the mesh deforming in the final renders.
If that works, I will probably re-topo the mesh as it’s about 20K of tri-polys.
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Thank you in advance for any suggestions.
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