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non-destructive merge vertices
Posted: 01 December 2017 08:15 PM   [ Ignore ]  
Total Posts:  60
Joined  2017-01-05

Is there a way to merge vertices on a temporary basis?  Like the polygonal reduction generator on a model, but based only on the model’s vertex proximity without permanently “optimizing”.

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Posted: 01 December 2017 08:33 PM   [ Ignore ]   [ # 1 ]  
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Hi SethO,

Would that be something for the Connect Object?

Please have a look, while the the animation plays:
Scene file
https://www.amazon.com/clouddrive/share/Q98Rl0cqgdJTD0VPX2UibCk9RHP5RBIObN8hWbHWbUP

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 01 December 2017 08:42 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  60
Joined  2017-01-05

Ah, yes!  of course!  I didn’t think about it because I am using only one object.  Thank you so much!

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Posted: 01 December 2017 08:43 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the nice feedback, SethO.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

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